Long Description
A LARP for 5-9 people, intended to be played by video chat.
Yesterday we were a team, hanging out, saving the world from magical threats. Then we... didn't. Now we're trapped inside our own little shards of reality, drawing communication runes in the dust.
Can we remember enough to put the pieces back together? Can we fix what we did - this time? Have we tried this before...?
Yesterday, we were a team. If we don't become a team again, it might take a very long time to reach tomorrow
Run as a part of It's full of online LARPs (German event, though the game was GMed by the author, who is based in the UK)
Playtest. Online video based LARP, some players in US and Belgium time zones.
Made some edits to the design to streamline the buried memories creation and assign relationship web but allow players to decide on the details; cutting down time is crucial for online video event. Use of private chat from invisible/inaudible observing GM to guide play was really effective.