Cormorant Key
“Hurricane season brings a humbling reminder that, despite our technologies, most of nature remains unpredictable.” —Diane Ackerman
Hurricane Matilda was just bumped up to Category 5, and is barrelling its way towards the Florida Keys. The governor has called an evacuation, but the locals know better than to try to leave. They don’t want to end up driving around looking for a hotel vacancy in Fort Lauderdale, or worse, stuck in a traffic jam on the overseas highway. Like any smart Floridians, the residents of Cormorant Key have boarded up their windows, filled their tubs with drinking water, and settled in to weather the storm.
*Well, except for seven teenagers out on the beach in the middle of the storm, for reasons their parents just wouldn’t understand. *
Long Description
Cormorant Key is a 7-player magical realism theater-style LARP about hurricanes and impossible choices. Characters are all ages 12-15. The game has pre-written character sheets (6-7 pages) and will be cast in advance.
This is a game about growing up in a dangerous place with very little adult supervision, where nature is right up on top of you and things aren’t always what they seem. It’s a game about climate change, hard choices, manatees, unsettling feelings, even more unsettling magic, kids solving problems they shouldn’t have to, and unwavering love between siblings, between best friends, or amongst your entire inseparable teen friends group who you absolutely aren’t crushing on.
Content warnings: Hurricanes, climate change, internalized and institutionalized homophobia, parental neglect and emotional (but not physical or sexual) abuse, mental illness, bullying, parentification of children, psychological manipulation of children
(playtest)
Players:- Azalea Weisblat as Duck