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The Conversation

by Iris Fox Bolton and Anandi Gandolfi

Horizontal scanline styled hands of rainbow light superimposed over a dark background with hints of gemlike shapes. The Conversation is a five-person LARP about relationships, giant monsters, becoming a giant monster made of relationships to fight giant monsters, monstrous relationships, and relationships with monsters. The players, as unlikely heroes who have literally joined together to form one giant champion, must sort out their relationship dynamics and emotional baggage to keep from falling apart in a tale of heartbreak, high stakes, and hard choices about life and love.

2 hours
up to 5 players

Long Description

Horizontal scanline styled hands of rainbow light superimposed over a dark background with hints of gemlike shapes.

Crisis has struck, and a disparate band of gem-based heroes with bodies of hard light has literally joined together to face a monster of mountainous proportions. The resulting giant hero is more than the sum of their parts and more than capable of surviving long enough to win the fight– if the titanic champion's subconscious constituents can sort out their relationships in the dilated moments between life or death split-second decisions. If their larger-than-life fusion doesn’t hold, the individuals will most certainly be destroyed.

They are their fury, they are their patience, they are a conversation.

This story is directly inspired by Rebecca Sugar’s Steven Universe, and although it is not based on the canon timeline of the show, its epilogue Steven Universe Future, the movie, comics or games, its bluesheets will establish lore rooted in it. While it is not necessary to consume this media to enjoy this story, we highly recommend this animated journey through relationships and the healing of generational trauma if you enjoy such things!

All of these characters’ relationships are flawed in some way, and the stability of these relationships is directly tied to the physical integrity of their colossal champion in a kaiju battle none of them could manage alone. The problems with their relationships must be addressed with a combination of communication, compromise, and if necessary, closure if our heroes are to survive.

The game will be set in a liminal dreamscape simulating the subconscious mind of the gigantic heroic gestalt, and each character will have an individual presence and voice, their internal decisions influencing how well their fighting fusion fares. Too much emotional damage and disunity will lead to them collectively losing everything, as alone, they will most certainly be destroyed.

This story will deal with relationships that directly or allegorically address a variety of different kinds of love and attraction between different characters (aesthetic, platonic, romantic, sensual, and sexual) through the eyes of artificially-created beings who still experience a full spectrum of these feelings.

Sexuality will not be addressed the same way it is in humans; this facet of love and attraction will be represented in how a character feels about this heroic fusion (and other fusions of multiple people into one entity) in the first place. Joining physically with anyone to become something else for any length of time can be an attractive or repulsive experience and even vary depending on who is involved, and the feelings around who one might consider fusing with are complex.

Runs

Run at Summer LARPin' 2024

run at 04:00 PM

Players: