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Dissipation Cove

by Tory Root

Dissipation Cove is a quiet little town. Surprisingly friendly, mostly normal. It's not like it doesn't have its problems. The fog is thick; the internet is slow. But sometimes people are drawn here, like they belong.

An urban fantasy mindscrew game of small-town drama, surreality, identity disruption, and creeping loss.

4 hours
up to 12 players

Long Description

They say that when George Vancouver first put in at this small bay, back when he was exploring the Puget Sound, one of his longboats struck out into the fog and never came back. So he named it Dissipation Cove. Well, who knows how true that is? Wouldn't be the first passive-aggressive place name he came up with; wouldn't be the last.

Anyway, fast forward a few hundred years and here we are. There are weirder, queerer, cooler towns around here, but Dissipation Cove is quiet. Surprisingly friendly, mostly normal. The fog is thick, the internet is slow, and sometimes people feel drawn here. Which is not to say it doesn't have its problems. What do you expect? It's a small rural town that's trying to develop and scrabbling along. But it's also one of those places where if you're meant to be here, you feel like you've lived here all your life.

Dissipation Cove is an urban fantasy mindscrew game of small-town drama, surreality, identity disruption, and creeping loss. It will take place in two scenes: the same yearly town festival about five years apart. Between the scenes, some players will be changing characters and some will not, though everyone will get a character sheet update regardless. Some players will also be pulled aside for black box scenes with a GM at various points.

Some characters in this game have pre-set genders, and some may be tweaked according to casting needs. There is enough flex in the character set that I will rely entirely on questionnaire answers to handle casting gender.

Runs

Run at Intercon W

run at 02:00 PM

Players: