📦 Don't open the box 📦
If you’re lucky, careful, and clever, it will answer every question you could imagine. Just remember the number one rule: while the entity inside is talking, DON’T OPEN THE BOX.
Don’t open the box is a psychological horror game about communicating with a hostile alien presence, inspired by the AI box experiment, Annihilation, and the SCP.
Long Description
Note: This game has been updated expanded since its last run. For anyone who has played it before, whether or not you'll enjoy replaying it might depend, in part, on your ability to compartmentalize any secrets you learned in a previous run.
Its origins are deeply, deeply classified. Some call it alien, or magical, or religious, but if you have the right clearance to be here, it’s simply The Box.
It’s either the most dangerous piece of technology you’ve ever seen, or the most exciting.
Twice a year, the international oversight group allows a few select volunteers to step into the box. You’ve been invited to the meeting. If you’re lucky, careful, and clever, it will answer every question you could imagine.
If you’re unlucky, things will not go so well.
Whatever happens, you'll come out of the meeting a different person than you went in. A better person... hopefully.
Just remember, the thing inside the box wants to escape. Quite badly, in fact. So please, keep in mind the number one rule: DON’T OPEN THE BOX.
Don’t open the box is a suspensfully-philosophical game about communicating with a dangerous alien intelligence, inspired by Annihilation, the SCP, and based in part off of Eliezer Yudkowsky's AI box experiment[^1]. It will cover somewhat dark subject matter; see CWs below.
[^1]: With certain areas off limit, including a "no basilisking" rule for anyone already familiar with the concept of the AI box experiment
run at 07:00 PM
GMs:run at 05:30 PM
GMs: