Engines & Dragons
In an age of industry and magic, the Arvendale Magesteel Company has proposed an ambitious project: a transcontinental railway, connecting the member states of the Commonwealth of Callora. Construction will be treacherous, crossing five thousand miles of desert, mountains, and jungle, and bringing the promise of incredible opportunity. But everyone else wants a piece of the action too, from the bankers of An-Roshad to the fearsome Ice Pirates. As an enterprising railroad baron, will you earn a fortune, or will you lose it all in a speculation bubble?
The latest hybrid LARP from the creators of Deadly Dice Battles involves a competition to build railroads, using a board game-like mechanic, and set in a high fantasy boilerpunk world. But the railroad is one piece of a larger story, and not everyone will share the same capitalist goals, though (in this run) everyone will interact with the mechanics.
Long Description
Note: This is a game of limited scale. We expect the next version of Engines & Dragons to have a few more characters, and to be completely replayable for anyone who has played this version. The final version of Engines & Dragons will add more non-capitalist stories, more characters who operate in the shadows, and more goals that may conflict with those of industrialization.
Met a manticore, in the hills of Arvendale
(Grab a hammer, one and all)
So we yanked the spikes out of its tail
Now theyāre holdinā down the track, on the Magesteel line
Progress has come, kicking and screaming, to the Commonwealth of Callora. From the walls of Ver-Dooli to the distant shores of Nycari, industrialization has brought jobs, factories, fortunes, and better living through technology. For the first time ever, the locomotive, a mechanical beast made of steam and science and magic, runs between the steel towns of the Arven Delta.
But now, flush with cash and dreams, the railroadās financiers are proposing a far more ambitious plan.
Across the continent, the Commonwealthās newest states are home to some of its wealthiest cities. Trade between the North and South Oceans has become incredibly profitable, but the sea routes are long and treacherous. So the railroad barons want to build a proper, transcontinental railroad, along the ancient silk road that once connected both coasts.
Thereās a pirate king from the golden isle
(Grab a hammer, one and all)
Bought āis railroad shares, now heās pillaging in style
And heās rakinā in the loot, on the Magesteel line
The Transcontinental Railroad will be a massive project, large enough that old rivals and competitors will have to work together. Everyone on the continent is getting involved, from the bankers of An-Roshad to the feuding guilds of Ver-Dooli. And in the middle, trade cities and minor provinces lobby to become stops on the new train line.
Not that anything is a done deal. With an undertaking this big and risky, your sponsors could back out at any minute. And the construction will pass through vast spans of dangerous terrain, where just about anything could go wrong.
Hereās a modern troll from the Leidan bog
(Grab a hammer, one and all)
In the dining car, eatinā coal with his grog
Anā he chugs, anā he chews, on the Magesteel line
Engines & Dragons is a game about fantasy railroad barons. The core mechanic will involve a board game-like competition to build, fund, and profit from various sections of railway. In this version of the game, every character will have some stake in railroad capitalism, though not all will have the same goals or interests.
Outside of the central board game, there will be a full theater larp going on around it, with some ānon-competitorā characters/factions appearing in this first run as NPCs (such as engineers, alchemists, anarchists, dragons, thievesā guilds, adventurers, sky vikings, trade unionists, etc.)
Expect madcap capitalist fun, as well as themes of corporate alliance, company feuds, industrial sorcery, conflicts of values, runaway progress, geographic isolation, reckless magic, and the slow but important emergence of trade unions.
In the dunes of the desert, we was chased by a ghoul
(Grab a hammer, one and all)
Well the boss tripped him up, anā she handed āim a tool
No rest for the dead, on the Magesteel line
run at 07:30 PM
GMs: