The Owlsborough Ball
The honor of your presence, noble Guest, is requested
for an Evening Dance and Courtly Gathering, in most esteemed company
to celebrate the opening of the Iron Gate, and the invitation of the Fae into our Empire.
Be warned: fairies may also attend.
A Regency-style court drama with a fantastical fae twist. Dance, drink, scheme, mingle, make merry β and be careful not to get stolen away.
Long Description
The honor of your presence, noble Guest, is requested
for an Evening Dance and Courtly Gathering, in most esteemed company
to celebrate the opening of the Iron Gate, and the invitation of the Fae into our Empire.
This Ball is to be held at the Owlsborough Country Estate, Farforello Road, outside our glorious Empire's Capital
beginning at 8 in the evening, and hosted by the venerable M. Ospry Owlsborough.
Be warned: fairies may also attend.
THE BALL
You are a courtier, or a servant, from the high noble houses of the Candle Empire. Long has the Empire held fast against the beguiling, corrupting influences of the mysterious Fae β the fairy creatures who reside in the Deep Places. You could stumble into this other world by accident: in the corners of a dark cabinet, past the hole in the hedge, through the tarnished looking-glass... And by the same token, the Fae could sneak their way into the mortal realms. There are many dark tales of their ancient mischief: stealing children away, cursing kings, bewitching hapless wanderers. But long ago, the cold iron knights of the Candle Empire sealed the Deep Places away behind the Iron Gate, where they would never again cause chaos. This hasn't stopped fairy magics from leaking through β but the royal line of Eiselcross has kept ever watchful.
Until now. This year, the new Queen of the Empire has done something unprecedented: she has ordered the Iron Gate to be opened.
This has made many people angry and been widely regarded as a bad move.
And yet, this decree was not made for free. You see, the fae courts have promised a gift in return: a wish. One wish, given to whoever desires it, to make your most desperate dreams come true. It is said that this wish will be bestowed by a fae prince, in disguise, during the next social gathering of the season: the Owlsborough Ball, a dance that promises to attract every noble house the Capital can boast, all in fighting form and with gossip buzzing in their mouths: who will be given this wish? Why did the Queen make this decision? How will the Empire bear the Fae courts' return?
That's for you to find out.
THE GAME
What's the pitch? It's a fantastical fae Regency-style court drama parlor LARP with some social mechanics, political intrigue, romance, magic, and dark secrets. This is a game about your reputation, the masks you wear, the dreams you hold dear, and what you'll sacrifice to achieve them.
What characters could I play? This game asks players to pitch a character concept based on a pre-written list of noble houses and character archetypes. Players will fill out a brief survey asking for input on who theyβd like their character to be, what kind of game theyβre interested in, etc. They will then receive a character sheet customized for them, with as many elements included from their original pitch as possible β including character relationships, reputation, and secrets. So, this game's tone and story will in large part be dictated by your own interests and preferences. This is also a queer-friendly game, written by a queer author! The setting is divorced from real-world Regency-era locations in order to best facilitate diversity, in every sense.
Is this a mechanically heavy game? Owlsborough Ball is medium-mechanics; all mechanics are social in nature, intended to make the underlying court drama more clear and engaging. You'll be given small social powers by your character background or social position; you don't NEED to use these powers, but the game will be made more interesting if you do. I am also testing out these mechanics for future iterations, so please, give them a go! That said, this game is NOT intended to be competitive or play-to-win. The primary goal of every player should be to tell an interesting story.
What's the tone of this game? Players will influence the game's tone; players will also be asked to provide lists of topics they'd prefer to avoid, which will be made clear during game. Generally, this game is intended to support neither dark cutthroat political machinations or cheerfully sanitized fairy-tale endings. There will be some darkness inherent to the premise β there will be bad people β there will be dangerous, dark magic β but the story will not be a tragedy.
What's the aesthetic and costuming like? This is NOT Britain in 1810. It just has the sensibility and tone of novels written during that time. Regency clothing and aesthetics are good jumping-off point, but anything that is A) sufficiently fancy and formal and B) comfortable enough to dance in should be fine. Want to dress like you're from Nirvana in Fire? Go for it. The aesthetics of the game itself β tablecloths, china, ballroom β will vaguely nod at high-class Regency fare.
What are cultural touchstones for this game? Think Jonathan Strange and Mr. Norrell by Susanna Clarke, The Door in the Hedge by Robin McKinley, The Goblin Emperor by Katherine Addison, Dimension 20's "A Court of Fae and Flowers", the tabletop RPG Changeling: the Lost, and of course Jane Austen's works. Importantly, many of the basic mechanics for this game are distantly derived from the TTRPG Good Society, which I highly recommend.
run at 02:00 PM
Players:- Katherine (Kath) Bryant as Hestia Shall