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Six Space Larps

by Jason Morningstar

Six Space Larps The Dynast has died. Long live the Dynast!

Join us for a series of tiny larps all set in a shared science fiction universe. Each is built for precisely four players (one of whom always plays an intelligent starship) and one hour or less! This means that we can play multiple games, each of which informs the others in interesting ways. There are nobles, pirates, lovers, rivals, secret identities, and a star-killing warship in mourning. The plan is to split into multiple groups and play perhaps two or three games each. Six Space Larps will be fun for you if you like punchy, freeform play and making tough decisions under pressure.

4 hours
up to 16 players

Long Description

Six Space Larps The Dynast has died. Long live the Dynast!

Join us for a series of tiny larps all set in a shared science fiction universe. Each is built for precisely four players (one of whom always plays an intelligent starship) and one hour or less! This means that we can play multiple games, each of which informs the others in interesting ways. There are nobles, pirates, lovers, rivals, secret identities, and a star-killing warship in mourning. The plan is to split into multiple player-chosen groups and play perhaps two or three games each, with an opportunity to change the members of each group with each game. Six Space Larps will be fun for you if you like punchy, freeform play and making tough decisions under pressure. Also, since each game requires exactly four, it's important that you either show up or send someone in your place.

Short summaries: The previous Dynast has died, and the new Dynast is supposed to come from the rival family. Will power transition as it should? Decisions need to be made both as the heir travels to their inheritance, and by the military, in two separate games. The most powerful people in the galaxy travel with the body of the previous Dynast. Politics ensue. Pirates take over a mail carrier starship, looking for the best possible goods. An accident happens and hard decisions have to be made. A found family has to decide what their future holds. ...and more! (We hope.)

Runs

Run at Intercon W

run at 09:00 AM

Players: