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Breakthru! Coming of Age in a Superverse

by Stephen Tihor, Lisa Padol and Joshua Kronengold

It is the Dawn of the Age of Heroes and Villains. And you are one of them.

Superpowers are real.

Your power breakthrough was not pleasant.

You are still trying to cope with being powered and with what happened when your powers first appeared.

You found a place for people like you to chill and talk to each other. This is that story.

4 hours
up to 30 players

Long Description

It is the Dawn of the Age of Heroes and Villains. And you are one of them.

Your breakthrough was not pleasant. You are still trying to cope with this change.

You heard there was a place for those trying to cope with their breakthrough. It is known but has not been shutdown or destroyed. You made your way there. It turned out to be a Cafe.

The alley outside smelled of fear, and you saw a girl with wings of blood approaching the door... and her wings vanished. She looked startled and steped back and they reappeared. You waited and watched her experiment. Apparently powers don't work in the immediate vicinity of the Breakthrough Cafe. As you approach you notice a small note in the window:

All are welcome. 
Play nice. 
            Chill.

This is a game of player created characters and trauma and dealing with them and helping others deal with theirs. Players will take the roles of heroes, vigiliantees, villians, henchmen, and bartenders talking on neutral ground. There is a real world out there and you can "step out" if you need to use powers but those interactions will be brief and adjudicated based on the plans you work out inside the Cafe. The game focus is on character interactions inside, not powers outside

The first few waitlist characters will be contacted about any possible short characters and support roles.

Runs

Run at Intercon T: Turtles

run at 08:00 PM

Players: