A Ghost, a Reaper, and a Necromancer walk into a Tavern.
The Tavern - A place to relax. A place where people meet and trade and learn things.
The Crossroads - A place where choices are made. All one knows for sure is that the person who leaves is not quite the same as when they arrived.
A Secrets and Boffers Game.
Long Description
A Ghost, a Reaper, and a Necromancer walk into a Tavern. It's a place where the roads cross, where merchants meet to trade and make deals with each other and visitors from beyond. And drink. It's a bar. People sit. They drink. Play games. Sometimes there is a fight. It's the social media of High Fantasy worlds.
A few strangers and a few Heroes meet at the Crossroads Tavern, where merchants meet to trade and make deals with each other and visitors from beyond. And drink. It's a bar. People sit. They drink. Play games. Sometimes there is a fight. It's the social media of High Fantasy worlds.
You will talk to people, make deals, and trade stuff. You'll probably share a drink and possibly fight a duel or cast some spells, like one does. It's not the fate of the world in the balance, but you may resolve a personal problem and, sometimes, small events may have larger consequences.
From a mixed team of Theater Style and Boffer Combat LARP writers comes a civilized moment of peaceful scheming and violent goodness.
Itβs a High Fantasy world, a nd packet spell casting and boffer sword fighting or dagger throwing is possible, but combat skills are not required to play, ay, and the plan is that any combat will happen in the fighting circle.
Set on the edge of the Kaurath Campaign game using simple Accelerant-based rules.
No prior knowledge of Kaurath is required; the game mixes prebuilt, campaign, and new characters and opens a door to new possibilities. Those new to Kaurath will be provided with characters from races and cultures with which campaign players are not familiar, or from parts of the game world where adventurers rarely go, to ensure no knowledge disparity; prewritten character abilities and ranks will be balanced against all other characters, including any campaign players.
No prior knowledge of the Accelerant boffer combat rules system is required, but it can help. If you don't have suitable spell packets or safe boffer-combat weapons, they will be supplied where needed. We will review core Accelerant calls and rules that may come up during play. We expect combat to be the occasional duel or similar resolution of an argument by physical or magical means.
As part of casting, we will poll you on your prior knowledge and provide pre-event and start-of-event training and resources appropriate. For example, we plan to offer a combat review earlier during Intercon for those wishing it, and a brief combat and safety review is normal for the first 15 minutes of the event.
Casting:
- Prewritten Characters are the traditional Intercon prewritten character sheet for this game.
- Existing Kaurathi PCs are current player characters in our campaign game (www.kaurath.com), and we will integrate them into this story.
- Existing Non-Kaurathi PCs are characters you are playing elsewhere and want to bring by as a visitor to the land, a thing which happens in Kaurath for reasons. Based on your character description, we will produce a short sheet addressing how they fit into things.
- Horde and Cast roles are a handful of others who are given prewritten characters, both longer or multiple shorter ones that are not suitable for a pure player, many of whom embody combat and roleplaying challenges.
run at 09:00 AM
Players:- Jason Schissel as Umbr Ashford